Here’s an early look at a patch on the workbench inspired by the Alexandernaut Fugue Machine. It’s not a compete recreation of the Fugue Machine. It has a lot of similar characteristics but also a few things the FM does not have. This patch is near the end of the proof of concept phase .. it needs UI work but most of the behaviors are in place. A good time to share progress anyway.
The patch has 3 step sequencers driven by a common clock (cycle). Each step sequencer has a clock rate modifier allowing it to run at a different multiple of the common clock so that all 3 sequencers can be run in lock step or with individual relative or syncopated times.
Sequencer direction can be forward, reverse, ping pong, random, or random walk. Sequencers have a hocket factor that delays the sequencer output a portion of the step size producing output that alternates between sequencers. A sequencer that is hocketing produces its notes between the notes of a sequencer that is not.
The velocity management is still a work in progress. The idea is to have a common velocity sequence and give each note sequencer a knob that can dampen the velocity to allow some sequencers to have more prominent output than others. On the list, just have not gotten around to it yet.
Four MIDI scale quantizers provide a way to quickly change the key/tome family of the sequenced output. Good for introducing mood changes while the sequences are running.
I’m considering making the various parts (clock, sequencer, scale quantizer) into rack elements .. not decided yet.
Quick demo .. Wheely Machine sequencing MIDI into Pigments and Diva ![]()